Uno de los edificios principales en la pelicula ya que es donde comienza la misma... Se trata de un museo donde transcurre el prologo de la historia... a pesar de no aparecer en el juego original si se ha tenido en cuenta su ubicacion en la ciudad y se ha tratado de mantener el estilo de los edificos que lo rodean asi como la utilizacion de elementos decorativos que no desentonen con el entorno.
Son pruebas de exterior ya que los interiores se grabaran aparte.
One of the main buildings in the movie as it is where it begins ... This is a museum where the prologue takes place in history ... despite what appears in the original game if you have taken into account your location in the city and has tried to keep the style of the surrounding buildings as well as the use of decorative elements that would be in harmony with the environment.
They are testing outside as the interior will be recorded separately.
Diario de Rodaje de la producción de la pelicula de animación basada en el popular juego de Playmobil® desarrollado por Ubisoft® en el año 1999: "Hype The Time Quest" Journal of Shooting about the Animation movie based on the popular game developed by Ubisoft® Playmobil® in 1999: "Hype The Time Quest"
Villa de los Bandidos (Forest Brigands Village)
En este escenario se recrea un poblado en los arboles donde los bandidos del bosque se ocultan y tienen sus casas... Se han empleado diversas referencias y multitud de elementos relacionados con la tematica para dar la sensacion de estar todo el conjunto integrado entre los arboles.
Es una simple prueba de conjunto para comprobar el espacio que ocupara aproximado, el fondo sera un croma verde para luego ser sustituido por copas de los arboles para darle la sensacion de altura asi como la integracion de VFX como niebla humo fuego en antorchas y rayos de luz que se filtraran entre las hojas...
Es uno de los escenarios que mas complejidad hasta el momento esta teniendo debido a que para darle la sensacion de altura hay que jugar con trucos como cromas o angulos de camara.
In this scenario it recreates a village in the trees of the forest where the bandits are hiding and have their houses ... They have used various references and many items related to the theme to give the feeling of being all integrated set among the trees .
It is a simple test set to check the space occupied approximately the fund will be a green chroma before being replaced by treetops to give you the feeling of height and the integration of VFX like smoke fog fire torches and light rays that leaked through the leaves ...
It is one of the more complex scenarios that so far this because having to give up the feeling you have to play with tricks like chroma or camera angles.
Es una simple prueba de conjunto para comprobar el espacio que ocupara aproximado, el fondo sera un croma verde para luego ser sustituido por copas de los arboles para darle la sensacion de altura asi como la integracion de VFX como niebla humo fuego en antorchas y rayos de luz que se filtraran entre las hojas...
Es uno de los escenarios que mas complejidad hasta el momento esta teniendo debido a que para darle la sensacion de altura hay que jugar con trucos como cromas o angulos de camara.
In this scenario it recreates a village in the trees of the forest where the bandits are hiding and have their houses ... They have used various references and many items related to the theme to give the feeling of being all integrated set among the trees .
It is a simple test set to check the space occupied approximately the fund will be a green chroma before being replaced by treetops to give you the feeling of height and the integration of VFX like smoke fog fire torches and light rays that leaked through the leaves ...
It is one of the more complex scenarios that so far this because having to give up the feeling you have to play with tricks like chroma or camera angles.
CMP Transitions Game Vs. Film
Comparativa (CMP) entre las transiciones originales del juego y las de la pelicula. En esta los diferentes elementos serán dinámicos asi como tambien se añadirán efectos sonoros segun el ambiente.
Compare (CMP) transitions between the original game and the movie. This different dynamic elements will also be added sound effects also depends on the environment.
Compare (CMP) transitions between the original game and the movie. This different dynamic elements will also be added sound effects also depends on the environment.
Estabilizador de Movimiento en Adobe Premiere Pro CC (Warp Stabilizer)
Para aquellos planos con movimientos bruscos o no deseados recurro al efecto Warp Stabilizer del Adobe Premiere Pro CC el cual corrige dichos movimientos indeseados logrando un resultado mas estable en cuestion de segundos.
For those planes with no sudden movements or resort to the effect desired Warp Stabilizer Adobe Premiere Pro CC which corrects these unwanted movements achieving a more stable result in seconds.
Transformar en Oro (Gold Material)
En una de las escenas necesito recrear una serpiente de 3 cabezas la cual tiene la particularidad de ser de oro ... tras darle vueltas varias veces y diferentes opciones creo que lo haré en After Effects con el modificador de Color llamado "Colorama" donde existe un preset llamado "Gold" el cual ajusta niveles y vira los colores dandole el aspecto dorado que se desea.
In one of the scenes I need to recreate a 3-headed snake which has the distinction of being gold ... after mulling diferent options several times and I think I will in After Effects with Color modifier called "Colorama" where there a preset called "Gold" which adjusts color levels and turns giving golden appearance is desired.
In one of the scenes I need to recreate a 3-headed snake which has the distinction of being gold ... after mulling diferent options several times and I think I will in After Effects with Color modifier called "Colorama" where there a preset called "Gold" which adjusts color levels and turns giving golden appearance is desired.
Test Multitudes
Prueba para simular multitudes en 3DStudio Max con el
Plugin Forest Pack Pro y mapas de movimiento con canal alpha incluido.
Test for simulate crowd on 3DStudio MAX working with Itoo Software plugin "Forest Pack Pro" using motion maps including alpha chanel
Test for simulate crowd on 3DStudio MAX working with Itoo Software plugin "Forest Pack Pro" using motion maps including alpha chanel
Animatic / Real Footage (CMP)
Uno de los procesos antes de grabar las escenas definitivas es el uso de Animatics, consiste en la recreación de los planos que previamente hemos previsto en los Storyboards facilitando así el trabajo con el consiguiente ahorro de tiempo teniendo que probar con la cámara antes de grabar... en mi caso suelo reproducir el set en 3D y coloco las cámaras virtuales para encuadrar los distintos planos de la escena. Aquí muestro un ejemplo de unos planos realizados en 3D para el animatic previo y los planos finales...
One of the processes before recording the final scenes is the use of Animatics, this is the recreation of the takes we have previously provided in Storyboards facilitating us the work saving time having to try the camera before recording. .. in my case I usually reproduce set in 3D and virtual cameras placed to frame the different planes of the scene. Here's an example of planes made in 3D animatic for prior and final drawings ...
One of the processes before recording the final scenes is the use of Animatics, this is the recreation of the takes we have previously provided in Storyboards facilitating us the work saving time having to try the camera before recording. .. in my case I usually reproduce set in 3D and virtual cameras placed to frame the different planes of the scene. Here's an example of planes made in 3D animatic for prior and final drawings ...
Etiquetas:
Animatic
,
Preproduccion
,
Storyboard
PS Testing more lighting and layers
Pruebas de luz en otro escenario e integración de personajes
Lighting test and merging characters at another set
Etiquetas:
Iluminacion
,
Postproduccion
,
Sets
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